buy, sell 정규화
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@@ -440,7 +440,7 @@ namespace BitgetAPI.IndicatorConditionSetup
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{
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var buyItem = UpBuyList[market];
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var flag = (bool)buyItem["Flag"];
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//var flag = (bool)buyItem["Flag"];
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if (interval < MCandleTimeType.H1)
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{
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var buyTime = ((DateTime)buyItem["BuyDate"]).AddMinutes(5);
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@@ -12,99 +12,164 @@ namespace BitgetApi.IndicatorConditionSetup
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public class SMABandConditionSetup
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{
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private readonly int rangeLookback = 12;
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private readonly double rangeThresholdPercent = 0.7;
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private readonly int bandLength = 12;
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private readonly int recentTouchLookbackTypeLong = 5;
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private readonly int recentTouchLookbackTypeShort = 15;
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private int? sma4LongTouchBar = null;
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private int? sma4ShortTouchBar = null;
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private readonly double rangeThresholdPercent = 0.4;
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private readonly int recentTouchLookback = 5;
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private readonly int recentTouch2Lookback = 15;
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public bool Calculate(List<CandleData> candles, SMABandType type)
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{
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var currentIndex = candles.Count - 1;
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{
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var close = candles.Select(t => t.Close).ToList();
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close.RemoveAt(close.Count - 1);
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var high = candles.Select(t=>t.High).ToList();
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high.RemoveAt(high.Count - 1);
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var low = candles.Select(t => t.Low).ToList();
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low.RemoveAt(low.Count - 1);
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if (currentIndex < 72 || close.Count <= currentIndex || high.Count <= currentIndex || low.Count <= currentIndex)
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return false;
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var open = candles.Select(t => t.Open).ToList();
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open.RemoveAt(open.Count - 1);
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// === SMA(4) 계산 ===
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double sma4 = close.GetRange(currentIndex - 3, 4).Average();
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double prevSma4 = new[] { close[currentIndex - 4], close[currentIndex - 1], close[currentIndex - 2], close[currentIndex - 3] }.Average();
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double prev2Sma4 = new[] { close[currentIndex - 4], close[currentIndex - 5], close[currentIndex - 2], close[currentIndex - 3] }.Average();
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int i = close.Count - 1; // 최신 데이터 기준
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// === SMA(4) 밴드 계산 ===
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List<double> sma4Series = new List<double>();
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for (int i = currentIndex - bandLength + 1; i <= currentIndex; i++)
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{
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var s = close.GetRange(i - 3, 4).Average();
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sma4Series.Add(s);
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}
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double sma4High = sma4Series.Max();
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double sma4Low = sma4Series.Min();
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double sma4Middle = sma4Series.Average();
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double sma4 = Avg(close[i], close[i - 1], close[i - 2], close[i - 3]);
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double prevSma4 = Avg(close[i - 4], close[i - 1], close[i - 2], close[i - 3]);
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double prev2Sma4 = Avg(close[i - 4], close[i - 5], close[i - 2], close[i - 3]);
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double prev3Sma4 = Avg(close[i - 4], close[i - 5], close[i - 6], close[i - 3]);
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// 이전 SMA4 밴드
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List<double> prevSma4Series = new List<double>();
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for (int i = currentIndex - bandLength + 1; i <= currentIndex; i++)
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{
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var s = new[] { close[i - 4], close[i - 1], close[i - 2], close[i - 3] }.Average();
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prevSma4Series.Add(s);
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}
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double prevSma4High = prevSma4Series.Max();
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double prevSma4Low = prevSma4Series.Min();
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double prevSma4Middle = prevSma4Series.Average();
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double sma4High = Highest(close, i, 12, useSma4: true);
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double sma4Middle = SMA(close, i, 12, useSma4: true);
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double sma4Low = Lowest(close, i, 12, useSma4: true);
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List<double> prev2Sma4Series = new List<double>();
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for (int i = currentIndex - bandLength + 1; i <= currentIndex; i++)
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{
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var s = new[] { close[i - 4], close[i - 5], close[i - 2], close[i - 3] }.Average();
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prev2Sma4Series.Add(s);
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}
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double prev2Sma4Middle = prev2Sma4Series.Average();
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double prev2Sma4High = prev2Sma4Series.Max();
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double prev2Sma4Low = prev2Sma4Series.Min();
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double prevSma4High = Highest(close, i - 1, 12, useSma4: true);
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double prevSma4Middle = SMA(close, i - 1, 12, useSma4: true);
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double prevSma4Low = Lowest(close, i - 1, 12, useSma4: true);
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double prev2Sma4High = Highest(close, i - 2, 12, useSma4: true);
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double prev2Sma4Middle = SMA(close, i - 2, 12, useSma4: true);
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double prev2Sma4Low = Lowest(close, i - 2, 12, useSma4: true);
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// === 횡보 구간 ===
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double highestHigh = high.Skip(currentIndex - rangeLookback + 1).Take(rangeLookback).Max();
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double lowestLow = low.Skip(currentIndex - rangeLookback + 1).Take(rangeLookback).Min();
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double highestHigh = high.Skip(i - rangeLookback).Take(rangeLookback).Max();
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double lowestLow = low.Skip(i - rangeLookback).Take(rangeLookback).Min();
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double priceRange = highestHigh - lowestLow;
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bool isSideways = priceRange > (highestHigh * rangeThresholdPercent / 100.0);
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// === 최근 터치 ===
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if (sma4 == sma4Low)
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sma4LongTouchBar = currentIndex;
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bool isLongRecentTouch = false;
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for (int j = i - recentTouchLookback + 1; j <= i; j++)
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{
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double sma4_j = Avg(close[j], close[j - 1], close[j - 2], close[j - 3]);
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double sma4Low_j = Lowest(close, j, 12, useSma4: true);
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double prevSma4_j = Avg(close[j - 4], close[j - 1], close[j - 2], close[j - 3]);
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double prevSma4Low_j = Lowest(close, j - 1, 12, useSma4: true);
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if (sma4_j >= sma4Low_j && prevSma4_j == prevSma4Low_j)
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{
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isLongRecentTouch = true;
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break;
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}
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}
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bool isLongRecentTouch = sma4LongTouchBar.HasValue && currentIndex - sma4LongTouchBar.Value >= recentTouchLookbackTypeLong;
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bool isShortRecentTouch = false;
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for (int j = i - recentTouchLookback + 1; j <= i; j++)
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{
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double sma4_j = Avg(close[j], close[j - 1], close[j - 2], close[j - 3]);
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double sma4High_j = Highest(close, j, 12, useSma4: true);
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double prevSma4_j = Avg(close[j - 4], close[j - 1], close[j - 2], close[j - 3]);
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double prevSma4High_j = Highest(close, j - 1, 12, useSma4: true);
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if (sma4_j <= sma4High_j && prevSma4_j == prevSma4High_j)
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{
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isShortRecentTouch = true;
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break;
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}
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}
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if (sma4 < sma4Middle)
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sma4ShortTouchBar = currentIndex;
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bool isShort2RecentTouch = false;
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for (int j = i - recentTouch2Lookback + 1; j <= i; j++)
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{
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double sma4_j = Avg(close[j], close[j - 1], close[j - 2], close[j - 3]);
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double sma4Middle_j = SMA(close, j, 12, useSma4: true);
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if (sma4_j > sma4Middle_j)
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{
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isShort2RecentTouch = true;
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break;
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}
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}
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bool isShortRecentTouch = sma4ShortTouchBar.HasValue && currentIndex - sma4ShortTouchBar.Value >= recentTouchLookbackTypeShort;
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bool isLong2RecentTouch = false;
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for (int j = i - recentTouch2Lookback + 1; j <= i; j++)
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{
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double sma4_j = Avg(close[j], close[j - 1], close[j - 2], close[j - 3]);
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double sma4Middle_j = SMA(close, j, 12, useSma4: true);
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if (sma4_j > sma4Middle_j)
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{
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isShort2RecentTouch = true;
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break;
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}
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}
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bool rawNewLong = (isSideways && ! isLongRecentTouch && isLong2RecentTouch && sma4 == sma4High && prevSma4<sma4 && prevSma4 < prevSma4High &&((sma4Middle - prevSma4Middle) > (prevSma4Middle - prev2Sma4Middle))) ||
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(isSideways && isLong2RecentTouch && sma4 == sma4High && prevSma4 == prevSma4High && prevSma4 < sma4 && ((sma4Middle - prevSma4Middle) > (prevSma4Middle - prev2Sma4Middle)));
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bool rawLongSell = prevSma4High == prevSma4 && sma4High > sma4;
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bool rawNewShort = (!isShortRecentTouch && isShort2RecentTouch && sma4 == sma4Low && prevSma4 > sma4 && prevSma4 > prevSma4Low && ((sma4Middle - prevSma4Middle) < (prevSma4Middle - prev2Sma4Middle))) ||
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(isShort2RecentTouch && sma4 == sma4Low && prevSma4 == prevSma4Low && prevSma4 > sma4 && ((sma4Middle - prevSma4Middle) < (prevSma4Middle - prev2Sma4Middle)));
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bool rawShortSell = open[open.Count - 1] > sma4Middle || (sma4High == sma4 && prevSma4High > prevSma4) ||(prev2Sma4Low == prev2Sma4 && prevSma4Low < prevSma4); ;
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// === 시그널 계산 ===
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if (type == SMABandType.LongBuy)
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{
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return isLongRecentTouch && isSideways && prevSma4 < sma4 && sma4High == sma4 &&
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prevSma4High > prevSma4 && (prev2Sma4Middle - prevSma4Middle) > (prevSma4Middle - sma4Middle);
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return rawNewLong;
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}
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else if (type == SMABandType.ShortBuy)
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{
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return isShortRecentTouch && prevSma4High > prevSma4 && prev2Sma4High == prev2Sma4 &&
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prevSma4 > sma4;
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return rawNewShort;
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}
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else if (type == SMABandType.LongSell)
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{
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return (!isSideways && prevSma4High > prevSma4) || (isSideways && prev2Sma4High > prev2Sma4 && prevSma4High > prevSma4);
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return rawLongSell;
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}
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else if (type == SMABandType.ShortSell)
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{
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return (sma4High == sma4 && prevSma4High > prevSma4) || (!isSideways && prevSma4Low == prevSma4 && sma4Low < sma4) || (isSideways && prev2Sma4Low == prev2Sma4 && prevSma4Low < prevSma4 && sma4Low < sma4);
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return rawShortSell;
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}
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return false;
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}
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private double Avg(params double[] values) => values.Average();
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private double SMA(List<double> source, int currentIndex, int period, bool useSma4)
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{
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var values = new List<double>();
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for (int i = currentIndex - period + 1; i <= currentIndex; i++)
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{
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double sma4 = Avg(source[i], source[i - 1], source[i - 2], source[i - 3]);
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values.Add(sma4);
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}
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return values.Average();
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}
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private double Highest(List<double> source, int currentIndex, int period, bool useSma4)
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{
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var values = new List<double>();
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for (int i = currentIndex - period + 1; i <= currentIndex; i++)
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{
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double sma4 = Avg(source[i], source[i - 1], source[i - 2], source[i - 3]);
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values.Add(sma4);
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}
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return values.Max();
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}
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private double Lowest(List<double> source, int currentIndex, int period, bool useSma4)
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{
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var values = new List<double>();
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for (int i = currentIndex - period + 1; i <= currentIndex; i++)
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{
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double sma4 = Avg(source[i], source[i - 1], source[i - 2], source[i - 3]);
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values.Add(sma4);
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}
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return values.Min();
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}
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}
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}
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