Files
BitGet_API/BitgetApi/IndicatorConditionSetup/MovingAverageConditionSetup.cs
kyh 0f85b388bb 1. 실제 고가 저가 뚫었는데 사는거로 변경
2. 역헤드앤숄더, 그냥 헤드앤 숄더일경우에 삼(롱,숏모두 다 포함)
3. N모양 역 N모양에도 살수 있도록 수정
2025-03-04 13:40:34 +09:00

131 lines
5.7 KiB
C#

using BitgetApi.Data;
using BitgetAPI.Data;
using BitgetAPI.Data.IndicatorData;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BitgetAPI.IndicatorConditionSetup
{
[Serializable]
public class MovingAverageConditionSetup
{
// 지표 기본 값 설정
// 이동 평균선 종류
public CommonProperty.MovingAverageType MovingAverageType { get; set; }
// 기간
public int CandleLength24 { get; set; } = 24;
public int CandleLength48 { get; set; } = 48;
// 기간
public int CandleLength4 { get; set; } = 4;
public int CandleLength5 { get; set; } = 5;
public int CandleLength2 { get; set; } = 2;
public int CandleLength3 { get; set; } = 3;
public int CandleLength36 { get; set; } = 36;
// 기간
public int CandleLength72 { get; set; } = 72;
// 기간
public int CandleLength12 { get; set; } = 12;
// 기간
public int CandleLength8 { get; set; } = 8;
public int CandleLength144 { get; set; } = 144;
public int CandleLength40 { get; set; } = 40;
public int CandleLength20 { get; set; } = 20;
public int CandleLength120 { get; set; } = 120;
public int CandleLength240 { get; set; } = 240;
public int CandleLength480 { get; set; } = 480;
public int CandleLength80 { get; set; } = 80;
public int CandleLength160 { get; set; } = 160;
// 가격
public CommonProperty.CandlePriceType MACandlePriceType { get; set; }
// 추후 업데이트 된것을 계산 안하는거 고려 !!!!
public void Cal_YHK_Downpublic(List<CandleData> candleDatas, CandleData candleData)
{
// 현재 종가 인덱스
var endIndex = candleDatas.Count() - 1;
if (candleData == null) return;
// Moving 없으면 생성
if (candleData.movingAverageDataList == null)
{
candleData.movingAverageDataList = new Dictionary<int, MovingAverageData>();
candleData.movingAverageDataList.Add(CandleLength2, new MovingAverageData());
candleData.movingAverageDataList.Add(CandleLength4, new MovingAverageData());
candleData.movingAverageDataList.Add(CandleLength5, new MovingAverageData());
candleData.movingAverageDataList.Add(CandleLength12, new MovingAverageData());
candleData.movingAverageDataList.Add(CandleLength24, new MovingAverageData());
candleData.movingAverageDataList.Add(CandleLength36, new MovingAverageData());
candleData.movingAverageDataList.Add(CandleLength144, new MovingAverageData());
candleData.movingAverageDataList.Add(CandleLength40, new MovingAverageData());
candleData.movingAverageDataList.Add(CandleLength48, new MovingAverageData());
candleData.movingAverageDataList.Add(CandleLength72, new MovingAverageData());
candleData.movingAverageDataList.Add(CandleLength3, new MovingAverageData());
candleData.movingAverageDataList.Add(CandleLength8, new MovingAverageData());
candleData.movingAverageDataList.Add(CandleLength20, new MovingAverageData());
candleData.movingAverageDataList.Add(CandleLength80, new MovingAverageData());
candleData.movingAverageDataList.Add(CandleLength160, new MovingAverageData());
candleData.movingAverageDataList.Add(CandleLength120, new MovingAverageData());
candleData.movingAverageDataList.Add(CandleLength240, new MovingAverageData());
candleData.movingAverageDataList.Add(CandleLength480, new MovingAverageData());
}
foreach(var item in candleData.movingAverageDataList.ToList())
{
// 전봉까지 만듬
var datas = candleDatas.FindAll(i =>
candleDatas.IndexOf(i) > endIndex - item.Key &&
candleDatas.IndexOf(i) <= endIndex);
candleData.movingAverageDataList[item.Key] = new MovingAverageData();
candleData.movingAverageDataList[item.Key].Value = datas.Sum(i => i.Close) / item.Key;
CalBolangerValue(datas, candleData.movingAverageDataList[item.Key], datas.Count - 1, item.Key);
CalBolangerValue(datas, candleData.movingAverageDataList[item.Key], datas.Count - 1, item.Key);
}
}
//볼랜저 계산
public void CalBolangerValue(List<CandleData> data, MovingAverageData mvData, int i, int period)
{
double total_average = 0;
if (i < period - 1)
{
return;
}
for (int t = i - period + 1; t < i; t++)
{
total_average += data[t].Close;
}
total_average += data[i].Close;
double average = total_average / period;
double t_Close = 0;
//오버렙 값 구하기 위한 변수
double sum = 0;
double powSum = 0;
int j;
for (j = (i - period + 1); j < i; j++)
{
t_Close += Math.Pow(data[j].Close - average, 2);
sum += data[j].Close;
powSum += Math.Pow(data[j].Close, 2);
}
t_Close += Math.Pow(data[j].Close - average, 2);
mvData.BolangerValue_Down = average - mvData.BolangerSquared * Math.Sqrt(t_Close / period);
mvData.BolangerValue_Up = average + mvData.BolangerSquared * Math.Sqrt(t_Close / period);
mvData.Average = average;
}
}
}