마지막 수정 (코드 간결화)
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@@ -15,7 +15,7 @@ namespace BitgetApi.IndicatorConditionSetup
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private readonly double rangeThresholdPercent = 0.6;
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private readonly int recentTouchLookback = 5;
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private readonly int recentTouch2Lookback = 15;
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public bool Calculate(List<CandleData> candles, SMABandType type)
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{
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@@ -31,87 +31,48 @@ namespace BitgetApi.IndicatorConditionSetup
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var open = candles.Select(t => t.Open).ToList();
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open.RemoveAt(open.Count - 1);
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int i = close.Count - 1; // 최신 데이터 기준
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int i = close.Count - 1;
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if (close.Count < 20 || high.Count < 20 || low.Count < 20 || open.Count < 20)
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return false;
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double sma4 = Avg(close[i], close[i - 1], close[i - 2], close[i - 3]);
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double prevSma4 = Avg(close[i - 4], close[i - 1], close[i - 2], close[i - 3]);
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double prev2Sma4 = Avg(close[i - 4], close[i - 5], close[i - 2], close[i - 3]);
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double prev3Sma4 = Avg(close[i - 4], close[i - 5], close[i - 6], close[i - 3]);
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// SMA4 관련
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double sma4 = Sma4(close, i);
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double prevSma4 = Sma4(close, i - 1);
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double prev2Sma4 = Sma4(close, i - 2);
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double sma4High = Highest(close, i, 12, useSma4: true);
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double sma4Middle = SMA(close, i, 12, useSma4: true);
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double sma4Low = Lowest(close, i, 12, useSma4: true);
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// 밴드 계산
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double sma4High = Highest(close, i, 12);
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double sma4Middle = SMA(close, i, 12);
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double sma4Low = Lowest(close, i, 12);
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double prevSma4High = Highest(close, i - 1, 12, useSma4: true);
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double prevSma4Middle = SMA(close, i - 1, 12, useSma4: true);
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double prevSma4Low = Lowest(close, i - 1, 12, useSma4: true);
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double prevSma4High = Highest(close, i - 1, 12);
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double prevSma4Middle = SMA(close, i - 1, 12);
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double prevSma4Low = Lowest(close, i - 1, 12);
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double prev2Sma4High = Highest(close, i - 2, 12, useSma4: true);
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double prev2Sma4Middle = SMA(close, i - 2, 12, useSma4: true);
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double prev2Sma4Low = Lowest(close, i - 2, 12, useSma4: true);
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double prev2Sma4High = Highest(close, i - 2, 12);
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double prev2Sma4Low = Lowest(close, i - 2, 12);
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double highestHigh = high.Skip(i - rangeLookback).Take(rangeLookback).Max();
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double lowestLow = low.Skip(i - rangeLookback).Take(rangeLookback).Min();
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double priceRange = highestHigh - lowestLow;
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bool isSideways = priceRange > (highestHigh * rangeThresholdPercent / 100.0);
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bool isSideways = IsSideways(high, low, i);
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bool isLongRecentTouch = false;
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for (int j = i - recentTouchLookback + 1; j <= i; j++)
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{
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double sma4_j = Avg(close[j], close[j - 1], close[j - 2], close[j - 3]);
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double sma4Low_j = Lowest(close, j, 12, useSma4: true);
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double prevSma4_j = Avg(close[j - 4], close[j - 1], close[j - 2], close[j - 3]);
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double prevSma4Low_j = Lowest(close, j - 1, 12, useSma4: true);
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if (sma4_j >= sma4Low_j && prevSma4_j == prevSma4Low_j)
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{
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isLongRecentTouch = true;
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break;
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}
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}
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// 조건 판단
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bool isLongRecentTouch = IsRecentTouch(close, i, recentTouchLookback, "low");
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bool isShortRecentTouch = IsRecentTouch(close, i, recentTouchLookback, "high");
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bool isShort2RecentTouch = IsMiddleBreakout(close, i, recentTouch2Lookback, true);
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bool isLong2RecentTouch = IsMiddleBreakout(close, i, recentTouch2Lookback, false);
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bool isShortRecentTouch = false;
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for (int j = i - recentTouchLookback + 1; j <= i; j++)
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{
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double sma4_j = Avg(close[j], close[j - 1], close[j - 2], close[j - 3]);
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double sma4High_j = Highest(close, j, 12, useSma4: true);
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double prevSma4_j = Avg(close[j - 4], close[j - 1], close[j - 2], close[j - 3]);
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double prevSma4High_j = Highest(close, j - 1, 12, useSma4: true);
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if (sma4_j <= sma4High_j && prevSma4_j == prevSma4High_j)
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{
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isShortRecentTouch = true;
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break;
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}
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}
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bool greenCandle = open[i] < close[i];
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bool redCandle = open[i] > close[i];
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bool isShort2RecentTouch = false;
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for (int j = i - recentTouch2Lookback + 1; j <= i; j++)
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{
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double sma4_j = Avg(close[j], close[j - 1], close[j - 2], close[j - 3]);
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double sma4Middle_j = SMA(close, j, 12, useSma4: true);
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if (sma4_j > sma4Middle_j)
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{
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isShort2RecentTouch = true;
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break;
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}
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}
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// 진입/청산 조건
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bool rawNewLong = (isSideways && !isLongRecentTouch && isLong2RecentTouch && sma4 == sma4High && prevSma4 < sma4 && prevSma4 == prevSma4High && prev2Sma4 < prev2Sma4High && greenCandle)
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|| (isSideways && isLong2RecentTouch && sma4 > sma4Middle && prevSma4 < prevSma4Middle && prevSma4 < sma4 && (sma4Middle - prevSma4Middle) > (prevSma4Middle - SMA(close, i - 2, 12)) && greenCandle);
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bool isLong2RecentTouch = false;
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for (int j = i - recentTouch2Lookback + 1; j <= i; j++)
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{
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double sma4_j = Avg(close[j], close[j - 1], close[j - 2], close[j - 3]);
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double sma4Middle_j = SMA(close, j, 12, useSma4: true);
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if (sma4_j < sma4Middle_j)
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{
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isLong2RecentTouch = true;
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break;
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}
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}
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bool rawLongSell = close[i] < sma4Middle || (prevSma4High == prevSma4 && sma4High > sma4);
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bool rawNewLong = (isSideways && ! isLongRecentTouch && isLong2RecentTouch && sma4 == sma4High && prevSma4<sma4 && prevSma4 < prevSma4High && open[open.Count - 1]<close[close.Count - 1] && ((sma4Middle -prevSma4Middle) > (prevSma4Middle - prev2Sma4Middle))) &&(isSideways && isLong2RecentTouch && sma4 > sma4Middle && prevSma4 < prevSma4Middle && prevSma4 < sma4 &&((sma4Middle - prevSma4Middle) > (prevSma4Middle - prev2Sma4Middle) && open[open.Count - 1] < close[close.Count - 1]));
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bool rawLongSell = close[close.Count - 1] < sma4Middle || prevSma4High == prevSma4 && sma4High > sma4;
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bool rawNewShort = (!isShortRecentTouch && isShort2RecentTouch && sma4 == sma4Low && prevSma4 == prevSma4Low && prevSma4 > sma4 && prev2Sma4 > prev2Sma4Low && redCandle && (sma4Middle - prevSma4Middle) < (prevSma4Middle - SMA(close, i - 2, 12)))
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|| (isShort2RecentTouch && sma4 == sma4Low && prevSma4 == prevSma4Low && prevSma4 > sma4 && redCandle && (sma4Middle - prevSma4Middle) < (prevSma4Middle - SMA(close, i - 2, 12)));
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bool rawNewShort = (! isShortRecentTouch && isShort2RecentTouch && sma4 == sma4Low && prevSma4 > sma4 && prevSma4 > prevSma4Low && open[open.Count - 1] > close[close.Count - 1] &&((sma4Middle - prevSma4Middle) < (prevSma4Middle - prev2Sma4Middle))) || (isShort2RecentTouch && sma4 == sma4Low && prevSma4 == prevSma4Low && prevSma4 > sma4 && open[open.Count - 1] > close[close.Count - 1] &&((sma4Middle - prevSma4Middle) < (prevSma4Middle - prev2Sma4Middle)));
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bool rawShortSell = rawShortSell = close[close.Count - 1] > sma4Middle || (sma4High == sma4 && prevSma4High > prevSma4) || (prev2Sma4Low == prev2Sma4 && prevSma4Low < prevSma4);
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bool rawShortSell = close[i] > sma4Middle || (sma4High == sma4 && prevSma4High > prevSma4) || (prev2Sma4Low == prev2Sma4 && prevSma4Low < prevSma4);
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// === 시그널 계산 ===
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if (type == SMABandType.LongBuy)
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@@ -135,39 +96,66 @@ namespace BitgetApi.IndicatorConditionSetup
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return false;
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}
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private double Avg(params double[] values) => values.Average();
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private double Sma4(List<double> list, int index) =>
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Avg(list[index], list[index - 1], list[index - 2], list[index - 3]);
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private double SMA(List<double> source, int currentIndex, int period, bool useSma4)
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private double Avg(params double[] values) =>
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values.Average();
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private double SMA(List<double> source, int currentIndex, int period)
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{
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var values = new List<double>();
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for (int i = currentIndex - period + 1; i <= currentIndex; i++)
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{
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double sma4 = Avg(source[i], source[i - 1], source[i - 2], source[i - 3]);
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values.Add(sma4);
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}
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return values.Average();
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return Enumerable.Range(currentIndex - period + 1, period)
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.Select(i => Sma4(source, i))
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.Average();
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}
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private double Highest(List<double> source, int currentIndex, int period, bool useSma4)
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private double Highest(List<double> source, int currentIndex, int period)
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{
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var values = new List<double>();
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for (int i = currentIndex - period + 1; i <= currentIndex; i++)
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{
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double sma4 = Avg(source[i], source[i - 1], source[i - 2], source[i - 3]);
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values.Add(sma4);
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}
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return values.Max();
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return Enumerable.Range(currentIndex - period + 1, period)
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.Select(i => Sma4(source, i))
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.Max();
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}
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private double Lowest(List<double> source, int currentIndex, int period, bool useSma4)
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private double Lowest(List<double> source, int currentIndex, int period)
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{
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var values = new List<double>();
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for (int i = currentIndex - period + 1; i <= currentIndex; i++)
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return Enumerable.Range(currentIndex - period + 1, period)
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.Select(i => Sma4(source, i))
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.Min();
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}
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private bool IsSideways(List<double> high, List<double> low, int index)
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{
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double highestHigh = high.Skip(index - rangeLookback).Take(rangeLookback).Max();
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double lowestLow = low.Skip(index - rangeLookback).Take(rangeLookback).Min();
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double range = highestHigh - lowestLow;
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return range > (highestHigh * rangeThresholdPercent / 100.0);
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}
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private bool IsRecentTouch(List<double> close, int currentIndex, int lookback, string type)
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{
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for (int j = currentIndex - lookback + 1; j <= currentIndex; j++)
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{
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double sma4 = Avg(source[i], source[i - 1], source[i - 2], source[i - 3]);
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values.Add(sma4);
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double sma4 = Sma4(close, j);
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double band = (type == "low") ? Lowest(close, j, 12) : Highest(close, j, 12);
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double prevSma4 = Sma4(close, j - 1);
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double prevBand = (type == "low") ? Lowest(close, j - 1, 12) : Highest(close, j - 1, 12);
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if (sma4 >= band && prevSma4 == prevBand)
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return true;
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}
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return values.Min();
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return false;
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}
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private bool IsMiddleBreakout(List<double> close, int currentIndex, int lookback, bool above)
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{
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for (int j = currentIndex - lookback + 1; j <= currentIndex; j++)
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{
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double sma4 = Sma4(close, j);
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double middle = SMA(close, j, 12);
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if (above && sma4 > middle) return true;
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if (!above && sma4 < middle) return true;
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}
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return false;
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}
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}
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}
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