buyer에 거래량 top몇개 할 수 있도록 구현 완료

This commit is contained in:
kyh
2024-01-04 17:39:28 +09:00
parent b1f6b01484
commit 7151fdc5b8
3 changed files with 726 additions and 631 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -56,6 +56,9 @@ namespace Million_Buyer
private bool buyFlag = true;
private bool allSell = false;
private bool TopVolFlag = false;
private int TopVolCnt = 0;
private bool BuyBigthanHighValFlag = false;
private MCandleTimeType BuyBigthanHighValType;
private int BigMoneyVolCnt = 0;
@@ -163,8 +166,11 @@ namespace Million_Buyer
int.TryParse(tb_CycleCount.Text, out cycleCount);
double.TryParse(tb_CycleMoneyValue.Text, out cycleBuyMoney);
int.TryParse(tb_BigMoneyVolCnt.Text, out BigMoneyVolCnt);
int.TryParse(tb_TopVolCnt.Text, out TopVolCnt);
TopVolFlag = cb_TopVol.Checked;
BigMoneyVolFlag = ck_BigMoneyVol.Checked;
if(BigMoneyVolFlag)
BigMoneyVolType = (MCandleTimeType)Enum.Parse(typeof(MCandleTimeType), cb_BigMoneyVolType.Text.ToString());
@@ -212,6 +218,10 @@ namespace Million_Buyer
rd_Realtime.Enabled = false;
cb_StarValueLowOverlapUp.Enabled = false;
cb_TopVol.Enabled = false;
tb_TopVolCnt.Enabled = false;
ck_BigMoneyVol.Enabled = false;
ck_BuyBigthanHighVal.Enabled = false;
cb_BigMoneyVolType.Enabled = false;
@@ -250,7 +260,9 @@ namespace Million_Buyer
cb_BigMoneyVolType.Enabled = true;
cb_BuyBigthanHighType.Enabled = true;
tb_BigMoneyVolCnt.Enabled = true;
cb_TopVol.Enabled = true;
tb_TopVolCnt.Enabled = true;
}
/// <summary>
@@ -384,6 +396,7 @@ namespace Million_Buyer
sw.Start();
#endregion
while (ThreadFlag)
{
try
@@ -395,7 +408,6 @@ namespace Million_Buyer
InsertLog("Alive");
}
#region 기본 데이터 Setting
if (firstFlag)
{
@@ -437,7 +449,7 @@ namespace Million_Buyer
#endregion
firstFlag = false;
sw.Stop();
InsertLog("Deafult Data Setting 완료..\\r\n" + "Default 계산 시간 : " + sw.Elapsed.ToString());
LogManager.WriteLog("Default 계산 시간 : " + sw.Elapsed.ToString());
@@ -459,9 +471,21 @@ namespace Million_Buyer
}
#endregion
var nameList = realTimeMsg.coinFullNameList;
var filterNameList = new List<string>();
if (TopVolFlag)
{
var tickerList = UpbitApi.GetTickerList(realTimeMsg.coinFullNameList).OrderByDescending(t => t.AccumulateTradeVolume).ToList();
if (tickerList.Count > TopVolCnt)
{
tickerList.RemoveRange(TopVolCnt, tickerList.Count - TopVolCnt);
filterNameList = tickerList.Select(t => t.CoinFullName).ToList();
}
}
if (buyList.Count == 0) allSell = false;
foreach (var item in realTimeMsg.coinFullNameList)
foreach (var item in nameList)
{
#region Indicator 계산 -> Code full name 으로 for문 돌면서 계산 처리
sw.Restart();
@@ -591,6 +615,16 @@ namespace Million_Buyer
continue;
}
}
if (TopVolFlag)
{
if(!filterNameList.Any(t=> t== item))
{
overlapBuyManagementList[item] = false;
continue;
}
}
#endregion
InsertLog("Insert Buy Logic");
if (programMode == BuyerMode.Buyer)

View File

@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->