데이터 있을떄만 저장하도록 수정
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@@ -190,7 +190,7 @@ namespace Million_Prototype
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if (firstFlag == 1)
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{
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dataList = realTimeMsg.ProcessRecentlyCandleDatas(dataList, candleTypeList);
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}
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}
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if (DateTime.Now.Second == 0)
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@@ -198,68 +198,71 @@ namespace Million_Prototype
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realTimeMsg.ClearTicker();
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}
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if(DateTime.Now.Minute == 0)
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if (DateTime.Now.Minute == 0)
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{
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savedResultData.EndDateTime = DateTime.Now;
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savedResultData.SavedDateTime = DateTime.Now;
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savedResultData.SearchResultList = resultDataList;
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//수익 률 계산 로직 -> 이거는 추후 빼도 될듯
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double totalVal = 0;
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double win = 0;
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double lose = 0;
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double firstProfitRate = 0;
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double firstWin = 0;
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//승률, 수익률 계산
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foreach (var item in resultDataList)
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if (resultDataList.Count > 0)
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{
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if (item.FirstWinFlag) firstWin++;
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savedResultData.EndDateTime = DateTime.Now;
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savedResultData.SavedDateTime = DateTime.Now;
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savedResultData.SearchResultList = resultDataList;
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firstProfitRate += item.FirstEarningRate;
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win += item.WinCount;
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lose += item.LoseCount;
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totalVal += item.TotalEarningRate;
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//수익 률 계산 로직 -> 이거는 추후 빼도 될듯
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double totalVal = 0;
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double win = 0;
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double lose = 0;
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double firstProfitRate = 0;
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double firstWin = 0;
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//승률, 수익률 계산
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foreach (var item in resultDataList)
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{
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if (item.FirstWinFlag) firstWin++;
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firstProfitRate += item.FirstEarningRate;
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win += item.WinCount;
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lose += item.LoseCount;
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totalVal += item.TotalEarningRate;
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}
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var winRate = 0.0;
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if (win == 0)
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{
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winRate = 0;
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}
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else if (lose == 0)
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{
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winRate = 100;
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}
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else
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{
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winRate = (win * 100 / (win + lose));
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}
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double tt = 0;
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double t1 = 0;
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foreach (var item in resultDataList)
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{
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var buy = item.BuyList.CandleDataLists_Im[0];
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var sell = item.SellData;
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tt += ((sell.SellValue - buy.BuyValue) / buy.BuyValue) * 100;
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if (buy.BuyValue < sell.SellValue) t1++;
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}
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tt /= resultDataList.Count;
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savedResultData.ResultDataCount = resultDataList.Count;
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savedResultData.FirstWinRate = (firstWin * 100) / resultDataList.Count;
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savedResultData.FirstProfitRate = firstProfitRate;
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savedResultData.WinRate = winRate;
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savedResultData.ProfitRate = totalVal / resultDataList.Count;
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savedResultData.SearchResultList = resultDataList;
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FileManager.SaveResultDataToFile(savedResultData);
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savedResultData.StartDateTime = DateTime.Now;
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resultDataList.Clear();
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}
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var winRate = 0.0;
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if (win == 0)
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{
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winRate = 0;
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}
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else if (lose == 0)
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{
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winRate = 100;
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}
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else
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{
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winRate = (win * 100 / (win + lose));
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}
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double tt = 0;
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double t1 = 0;
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foreach (var item in resultDataList)
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{
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var buy = item.BuyList.CandleDataLists_Im[0];
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var sell = item.SellData;
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tt += ((sell.SellValue - buy.BuyValue) / buy.BuyValue) * 100;
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if (buy.BuyValue < sell.SellValue) t1++;
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}
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tt /= resultDataList.Count;
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savedResultData.ResultDataCount = resultDataList.Count;
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savedResultData.FirstWinRate = (firstWin * 100) / resultDataList.Count;
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savedResultData.FirstProfitRate = firstProfitRate;
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savedResultData.WinRate = winRate;
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savedResultData.ProfitRate = totalVal / resultDataList.Count;
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savedResultData.SearchResultList = resultDataList;
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FileManager.SaveResultDataToFile(savedResultData);
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savedResultData.StartDateTime = DateTime.Now;
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resultDataList.Clear();
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}
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//Indicator 계산 -> Code full name 으로 for문 돌면서 계산 처리
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